What is Toy Computer?
Anime and video games are more than just a product, they are a big part of this modern culture. As of late, anime and video games have been taken serious as an art form, spewing forums after forums of intellectual discussion between fans.
Toy Computer is a place I created to indulge myself for my love of anime and video games without isolating those on my other blog. I wanted a place where I can geek out and inquire how these two hobbies of mine affect society and culture.
So join me as I journey through the world of Japanese animation and virtual landscapes, trying to find meaning in it all; all while escaping reality.
Continue reading “About Toy Computer”
This was originally written for a college assignment regarding the analysis of graphic novels.
In 1938, Bob Kane and Bill Finger debut Batman. The two had hoped to create a gritty, noir, crime violent comic; for a while Batman was just that. Making his appearance in issue 27 of Detective Comics, Batman took to the streets solving crime and fighting criminals. Batman became just as popular as Superman, but somewhere along the line Batman sales started decreasing to the point of cancellation. Out of desperation DC editor Dick Giordan offered Miller to revive the Dark Knight. Through the use of alternating point of views, rigged artwork, and rich color palette Frank Miller’s The Dark Knight Returns goes back to its roots, and creates a template for a deep and mature Batman.
When Frank Miller was asked to redo Batman he could have done it a number of ways, but he knew he wanted to make Batman as human and as mature as possible. In an interview with Comic Journal Miller said, “In think that in order for [Batman] to work, he has to be certain ways is beyond good and evil. It can’t be judged by the terms we use to descried something a man would do because we can’t think of him as a man.” Frank Miller knew Batman was not a black and white character, and his motives and actions are not seen as equally justified from others. Miller conveys this creatively by using brief television segments throughout the comic. Continue reading “Batman Is Not For Kids Anymore, Son”
So I recently convinced some friends of mine to try a Japanese role-playing games (JRPG). Let me tell you, it was no easy task. It took a comparison of games they played in the past, and a pleasing price range to get them to consent. But even after the hassle they still treaded carefully and they have every right to do so. For those who don’t know what a JRPG is – it is a role-playing game developed in Japan (DUH!) – But what really makes a JRPG a JRPG is the formula it follows. All JRPGs follow a turn-base type formula; a system in which the player and enemy take turns attacking each other, or a Active Time Battle technique; a system similar to the turn base system but enemies can attack despite it being your turn (dicks). JRPGs are a foreign genre that has a distinct language of its own, like most games do. Except JRPGs are not as hospitable as other games. It can be down right intimidating. A poor soul may hear about Final Fantasy being a good RPG and expect it to play like The Elder Scroll Series. So in the wake of their adventure I thought I would write a mini-survival guide to JRPGs, covering things you should expect and things you should do. Continue reading “A Mini-Survival Guide to JRPGs”